Stick drift and deadzone
Set the controller on a steady surface and do not touch either stick during the sample.
Check controller stick drift, center offset, and idle noise in your browser. Get practical deadzone guidance without installing software.
Connect with USB, Bluetooth, or a supported wireless adapter. Then press any controller button so your browser can expose it. Your readings are processed on this device.
Set the controller on a steady surface and do not touch either stick during the sample.
Rotate each stick slowly around the outer edge, then sweep the center in several directions.
Press and release every available control. Analog buttons show their reported value.
Use these values to spot unusual layouts. A blank standard mapping does not automatically mean the controller is defective.
Connect a controller to view raw data.
Browser haptics are not available for every controller, connection method, operating system, or browser.
Reports are stored in this browser. Sharing is optional and puts only the selected result in the link.
Diagnostic readings describe what this browser receives, not electrical measurements from the controller. Confirm important findings in the game or device where you plan to use the controller.
Stick drift happens when a controller reports movement even though you are not touching the analog stick. This test displays the live X and Y values your browser receives, then measures how far each stick wanders from its resting center.
For the most useful result, place the controller on a stable surface and leave both sticks untouched during the hands-off sample. You can then move each stick through its full range to compare the resting result with normal input.
The reading reflects the controller data exposed by your operating system and browser. It is a strong troubleshooting signal, but it is not a factory calibration certificate or a measurement of in-game behavior.
Connect the controller and press any button so the browser can detect it.
Use the focused test panel slowly and deliberately. Watch the live values during presses, holds, movement, and release.
Repeat any suspicious result after reconnecting, then confirm it in the game or device where the controller will be used.
Look for repeatable behavior rather than a single momentary value. Stable, symmetric movement and clean press-and-release behavior are generally more useful signs than chasing a perfect zero.
If a result changes substantially between USB and wireless modes, browsers, or computers, the connection, driver, browser, or remapping software may be part of the problem.
Do not touch the sticks during the hands-off sample.
There is no universal cutoff because games apply different deadzones. A steady center offset above a game's deadzone can create unwanted movement. Compare the measured offset with the deadzone options in the game you play.
Small fluctuations can come from sensor noise, wear, wireless conditions, or operating-system processing. A tiny, random movement that stays inside the game's deadzone may not be noticeable during play.
No. The tool can document symptoms and help you compare results. Cleaning, recalibration, parts replacement, or manufacturer service may be needed depending on the cause.