Stick drift and deadzone
Set the controller on a steady surface and do not touch either stick during the sample.
Visualize analog stick range, corners, symmetry, and circularity. Check whether your controller reaches its expected movement envelope.
Connect with USB, Bluetooth, or a supported wireless adapter. Then press any controller button so your browser can expose it. Your readings are processed on this device.
Set the controller on a steady surface and do not touch either stick during the sample.
Rotate each stick slowly around the outer edge, then sweep the center in several directions.
Press and release every available control. Analog buttons show their reported value.
Use these values to spot unusual layouts. A blank standard mapping does not automatically mean the controller is defective.
Connect a controller to view raw data.
Browser haptics are not available for every controller, connection method, operating system, or browser.
Reports are stored in this browser. Sharing is optional and puts only the selected result in the link.
Diagnostic readings describe what this browser receives, not electrical measurements from the controller. Confirm important findings in the game or device where you plan to use the controller.
A circularity test maps the outer path reported as you rotate an analog stick. It can reveal reduced range, uneven directions, clipped corners, or a shape that differs noticeably between the left and right sticks.
Rotate the selected stick slowly around its outer gate several times, then sweep through the center in horizontal, vertical, and diagonal directions. Smooth, deliberate movement produces a more useful map than flicking the stick quickly.
Controller firmware and operating-system drivers may normalize the raw sensor range before it reaches the browser. Use the plot to compare consistency and symmetry, not as proof of the physical gate's exact geometry.
Connect the controller and press any button so the browser can detect it.
Use the focused test panel slowly and deliberately. Watch the live values during presses, holds, movement, and release.
Repeat any suspicious result after reconnecting, then confirm it in the game or device where the controller will be used.
Look for repeatable behavior rather than a single momentary value. Stable, symmetric movement and clean press-and-release behavior are generally more useful signs than chasing a perfect zero.
If a result changes substantially between USB and wireless modes, browsers, or computers, the connection, driver, browser, or remapping software may be part of the problem.
Do not force a stick beyond its physical stop.
No. Controller gates, firmware normalization, and stick mechanics vary. Look for repeatable gaps, severely short directions, or abrupt flat spots instead of expecting a mathematically perfect circle.
Some devices clamp, scale, or normalize diagonal input. A game may also apply its own circular or square response curve after receiving controller data.
Yes. Complete the same slow rotation pattern on each device and save separate reports. Keep the connection mode and browser the same for a fairer comparison.