Stick drift and deadzone
Set the controller on a steady surface and do not touch either stick during the sample.
Test Logitech F310 or F710 buttons, sticks, D-pad, and triggers. Compare XInput and DirectInput switch behavior online.
Connect with USB, Bluetooth, or a supported wireless adapter. Then press any controller button so your browser can expose it. Your readings are processed on this device.
Set the controller on a steady surface and do not touch either stick during the sample.
Rotate each stick slowly around the outer edge, then sweep the center in several directions.
Press and release every available control. Analog buttons show their reported value.
Use these values to spot unusual layouts. A blank standard mapping does not automatically mean the controller is defective.
Connect a controller to view raw data.
Browser haptics are not available for every controller, connection method, operating system, or browser.
Reports are stored in this browser. Sharing is optional and puts only the selected result in the link.
Diagnostic readings describe what this browser receives, not electrical measurements from the controller. Confirm important findings in the game or device where you plan to use the controller.
The Logitech F310 and F710 include a hardware mode switch that can present different input layouts. Test the controller in the mode required by your game, then inspect both standard labels and raw indexes in the browser.
XInput mode typically follows a modern Xbox-style layout on Windows. DirectInput mode can expose different button numbers, trigger axes, or D-pad behavior, particularly in browsers and older games.
For the wireless F710, connection quality also depends on its USB receiver, batteries, distance, and local interference. The wired F310 removes those wireless variables but still depends on a working USB data connection.
Confirm the controller appears and the reported name or identifier is plausible.
Press and release every button, D-pad direction, stick click, bumper, and trigger.
Run the hands-off drift sample, then sweep both sticks through their full range.
Disconnect and repeat in the connection mode you actually plan to use.
Verify any fault inside a supported game or console before making a purchase or repair decision.
Reconnect or reload after changing the X/D hardware switch.
On Windows, XInput is usually the simplest choice for current games. DirectInput can be useful for older software or platforms that specifically support it. Use the mode your game documents.
XInput and DirectInput can represent triggers differently, including separate controls versus a shared axis. That mapping difference is expected and not automatically a hardware fault.
Check the receiver, batteries, mode switch, USB port, and connection button. A browser cannot see the controller until the operating system recognizes its receiver and input device.